freeglassart;
You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

typette:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

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start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

it’s nice to see how others do stuff like this, everyone is different but there’s something to learn from everybody!

Tree Tutorial v1

taleclock:

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Anatomy References, Tips & Tutorials »

ani-r:

Let’s talk about trees - a practical how-to for populating your natural environments and landscapes with trees and plantlife in drawings

I’ve seen a lot of people who really want to do nature/landscape drawings but struggle with filling the space. I’m by no means an authority on this matter, but I thought I’d share my observations and ideas about filling nature shots with cool stuff because I really like drawing them and spend a lot of time doing it.

Some observations:

  • It’s hard to figure out what’s in a natural landscape unless you take time and really make a mental inventory of everything you see. Go explore and memorize
  • Draw from life and references
  • It’s too easy to fall into the habit of making ‘convenient shapes’ with trees and branches. Look for alternatives, examine how abruptly branches grow into different directions and split.
  • Mix and match. I never draw a scientifically exact tree species, I mix the relevant qualities from the kinds of trees I know that fit the image. Combine stuff you’ve seen and your imagination.
  • I try to ‘layer’ the vegetation. A forest looks empty with just trees. Think about the medium and low-height vegetation and bushes and then what’s closest to the ground and ON the ground.
  • Take into account what you want to convey with the vegetation; seasons, is the environment lush or harsh, is it creepy or idyllic?

If you like this, please do reblog but do not redistribute/reupload or modify in any way without my written consent.

aishaneko:

Did some impromptu pose practice earlier today?? Wasnt going to include the ref images at first but I figured it’d be good to have the comparison anyways. 

aishaneko:

Did some impromptu pose practice earlier today?? Wasnt going to include the ref images at first but I figured it’d be good to have the comparison anyways. 

dumb pitchers

dumb pitchers

pointblankerror:

indecentinkling2:

coffeeandcockatiels:

xpuffypenguinx:

Rotatable 3D models for artists

Includes torso, head, foot, and various hand poses - select from menu on the right!

Hahaha—reblog comic about having trouble drawing hands, follow up by reblogging 3d rotatable resources for people who have trouble drawing hands.

ohmgod

ive waited to find something like this for a long time you have no idea

warofomens:

Colin Adam’s, the art director of Fifth Column Games, created a new tutorial for all the artists. Hope it helps more artist out there.
If you like this tutorial check out the game War of Omens.

warofomens:

Colin Adam’s, the art director of Fifth Column Games, created a new tutorial for all the artists. Hope it helps more artist out there.

If you like this tutorial check out the game War of Omens.

iamshadowthehedgehog;
please tell me more about daiken.

what

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could

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you

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possibly

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mean

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about

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more

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daiken

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taranantya;
I think I love you, your artwork is so beautiful, especially DaiKen. I love them so much and there is so few fanarts out there, it's been bothering me for years. And yours is so wonderful, really. I'm glad I found your blog :) please keep up your fantastic work!

Aaah, thank you so much! *A* I’m glad to bring some joys to the fans!

And yes, Daiken is absolutely fantastic and there’s too little of it around. Hopefully 03 will spark the interest of old and new people and get more people into it.

(Because of course they’ll be in 03,i refuse to believe otherwise.)